As I logged on to
complete assignments for my classes, I noticed the slow loading times that it
took for me to connect to the Wi-Fi, to load on to another page, and to even
submit homework for a class. These issues I have now should be eliminated in
the future. The future of Internet Communication should all be summed up into
one short phrase: constant connectivity.
First, the United States
will have internet coverage through all locations in the country. Whether you
are on a beach in Florida or between mountains in Arkansas, you will be able to
access the internet. ISPs will create more satellites and other platforms to
enable internet access for even the most rural of consumers. There is money to
be made in rural environments, this is because money is being lost any time
a family takes a trip to rural location without internet service. With service
being available everywhere, consumers will spend even more time on the internet
than before.
Next on the agenda will
be the realm of VR. VR will be so intensive that there will be a multitude of
jobs specifically performed on VR networks. While many video games have NPCs
that have programmed commands that players must use to sell or buy equipment
to, there will be players whose job is to sell in-game merchandise to other players.
These vendors will be hired by the VR companies and paid with real money.
There will be so many jobs that are performed in VR because of the escapism
that VR provides.
VR will be so ingrained
into the American life that most people will spend the day continuously plugged
in. They will play games in VR, work in VR, and watch TV in VR. It will get to
the point that the news will be played at a point to where the consumer can
watch even the most horrific events happen right in front of them. A news helicopter
recording a highspeed chase will have the viewer either in the helicopter or
even in the passenger seat of the vehicle that’s being chased. Even the taboo
will be watched in VR. Tragedies from victims’ perspectives and pornographic
material will be both seen and simulated within the realm of VR.
VR will also be used in
the commercial realm and even on the battlefield. Truck drivers, pilots, and
other transportation-based services will have VR drivers. Teachers will teach
to a virtual classroom. Referees will call games through a headset. Within the
aspect of war, all military vehicles will be operated with all weapons being
manned by military personnel with VR. The increase in robotics will find many
troops taking charge of a robot to perform battlefield tasks that would
normally require troops on the ground.
Another point is the internet
speed. Slow connection times and buffering will be eliminated as the technology
increases. Every second used on buffering a video is a second that YouTube and
other companies don’t make from you watching their ads or videos. Because of
this, the speed will be faster. Streaming will become so much more of a regular
job with the connection abilities increasing for everyone. These fast internet
speeds will boost the VR business and video watching businesses.
Cyber attacks will become
much more regular, however, as the changes in internet activity will be much
faster than any company’s ability to construct protective measures for their software.
The rise of internet companies that ensure your data’s safety will rise
dramatically. These companies will require much higher fees to protect against
viruses and hacks while simultaneously continuing to monitor your computer daily.
Journalism will a much
more chaotic field with the realm of VR having to be covered as well. Small
drones will help with video coverage of the regular world as both camera
technology and flight technology will allow for much smaller manned drones. These
drones will be user controlled and taken anywhere. Police chases, tragedies, or
just regular day to day coverage will be much closer (and the closer you are
with the camera, the more personal it feels.)
Journalism in VR will be
weird as the situations in these realms won’t be as drastic as the real world.
A character dying in VR is nowhere near as tragic as an individual dying in
real life. Nevertheless, media coverage will continue in the realm of VR. ESport
competitions, VR Retailers, and other sources will be covered. The only change
to this scenario would be if the human consciousness itself was to be added to computer
systems.
To take everything and reiterate,
it seems as though the world will change along a path that we can already predict.
VR will be much more in depth and will be used by most Americans. Internet
speeds will be incredibly fast and there will be internet coverage all across America.
The only downside to any of this will be the spike in hackers and viruses
across the internet.
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